|Name my game!
||[Oct. 31st, 2016|01:03 pm]
As I've mentioned before, I have developed a role-playing game. It needs more development, but the playtests have been promising. I am now at the point where I need to nail down the name. It doesn't have to be fixed in stone, but once I take the next step, a change will cost me a bit. I'm pretty happy with the name I've been using, but am hereby opening myself to suggestions. A rose by any other name would smell as sweet, but the names "Tesla" and "General Electric" communicate something about the companies that "Apple" and "Sony" do not.
I'm wondering whether I/we can construct a name that communicates something about this game. The major selling (and playing) point of the game is that it is easy enough for beginners (and non-math people), while having enough depth of play to satisfy experienced gamers. (Inclusivity also shows up in character creation and even the HTML files, which I've made to follow web accessibility guidelines. I intend that artwork (whenever it happens) will also not exploitatively imply a target audience of straight, white males.) There are also foci on game balance, on making sure that players always have options, and on allowing any realistic items or actions that do not conflict badly with the above. There are (and will be more) on-line aids for playing. All of the rules are on-line, though PDFs and print versions will eventually be available.
Comments are screened; I will unscreen comments that do not contain name suggestions. By suggesting a name, you are giving me permission to use it. I can promise nothing in return, but if my game makes a surprising amount of money with a name you suggested, I'll shoot some your way. (Also, thanks in advance, since I may not be able to reply, "Thanks!" without unscreening your comment.)
Edited to add: The game is not setting-specific. It is already made to work in a modern or historical setting, and I'm writing the expansion for fantasy and space opera now.
This entry was originally posted at http://blimix.dreamwidth.org/42460.html. ( comments there.)